Difference between revisions of "Second Life"

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Second Life is a virtual world accessible via the Internet. Users of Second Life, called Residents, appear to each other as customized three-dimensional avatars, and can interact in a wide variety of ways, closely simulating real life.
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Second Life is a virtual world accessible via the Internet.
  
Second Life was launched by Linden Lab on June 23, 2003. From the start it offered full three-dimensional representation, using data streaming, and a three dimensional modeling tool that allows any resident to build virtual objects, including landscapes and buildings. A system of object ownership and virtual currency has led to a flourishing virtual economy, and has stimulated creative development of sellable consumer objects such as clothing, furniture and vehicles.
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Users of Second Life, called [[Resident]]s, appear to each other [[Inworld]] as customized three-dimensional [[Avatar]]s. The Avatars can interact in a wide variety of ways, closely simulating real life.
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Second Life was launched by Linden Lab on June 23, 2003. From the start it offered full three-dimensional representation, data streaming, and a three dimensional modeling tool that allows any resident to build virtual [[Object]]s, including landscapes and buildings. A system of object ownership and virtual currency has led to a flourishing virtual economy, and has stimulated creative development of sellable consumer objects such as [[Clothes]], furniture and vehicles.
  
 
==Links==
 
==Links==

Latest revision as of 16:34, 13 June 2009