Difference between revisions of "Second Life"
From Second Life Userguide
Line 1: | Line 1: | ||
− | Second Life is a virtual world accessible via the Internet. Users of Second Life, called [[Resident]]s, appear to each other as customized three-dimensional [[Avatar]]s. The Avatars can interact in a wide variety of ways, closely simulating real life. | + | Second Life is a virtual world accessible via the Internet. |
+ | |||
+ | Users of Second Life, called [[Resident]]s, appear to each other [[Inworld]] as customized three-dimensional [[Avatar]]s. The Avatars can interact in a wide variety of ways, closely simulating real life. | ||
Second Life was launched by Linden Lab on June 23, 2003. From the start it offered full three-dimensional representation, data streaming, and a three dimensional modeling tool that allows any resident to build virtual [[Object]]s, including landscapes and buildings. A system of object ownership and virtual currency has led to a flourishing virtual economy, and has stimulated creative development of sellable consumer objects such as [[Clothes]], furniture and vehicles. | Second Life was launched by Linden Lab on June 23, 2003. From the start it offered full three-dimensional representation, data streaming, and a three dimensional modeling tool that allows any resident to build virtual [[Object]]s, including landscapes and buildings. A system of object ownership and virtual currency has led to a flourishing virtual economy, and has stimulated creative development of sellable consumer objects such as [[Clothes]], furniture and vehicles. |