Difference between revisions of "Second Life"

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Second Life is a virtual world accessible via the Internet. Users of Second Life, called Residents, appear to each other as customized three-dimensional avatars, and can interact in a wide variety of ways, closely simulating real life.
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Second Life is a virtual world accessible via the Internet. Users of Second Life, called [[Resident]]s, appear to each other as customized three-dimensional [[Avatar]]s. The Avatars can interact in a wide variety of ways, closely simulating real life.
  
 
Second Life was launched by Linden Lab on June 23, 2003. From the start it offered full three-dimensional representation, using data streaming, and a three dimensional modeling tool that allows any resident to build virtual objects, including landscapes and buildings. A system of object ownership and virtual currency has led to a flourishing virtual economy, and has stimulated creative development of sellable consumer objects such as clothing, furniture and vehicles.
 
Second Life was launched by Linden Lab on June 23, 2003. From the start it offered full three-dimensional representation, using data streaming, and a three dimensional modeling tool that allows any resident to build virtual objects, including landscapes and buildings. A system of object ownership and virtual currency has led to a flourishing virtual economy, and has stimulated creative development of sellable consumer objects such as clothing, furniture and vehicles.

Revision as of 16:32, 13 June 2009